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Online Course: Android App Development with Java SE

Last Date of Registration: 14 August, 2020
Start Date: 15 August, 2020
Time: Friday, Saturday(06:00 PM – 09:00 PM)
Duration: 70 Hours
Online Batch : 01

Course Fee: 5,000.00 TK (Excluding VAT & TAX)
Contact: 01811449483, 01847179477, 01811448063
This training is jointly organized by BITM & LEADS Training & Consulting Ltd.

Training will be held in LEADS Training & Consulting Ltd.

Advanced Java Programming (Java SE ) is a powerful programming language used in developing cross-platform and object-oriented applications. With an online training in Advanced Java Programming (Java SE ) course from Simplilearn, participants can gain expertise in developing applications.

Course Outline:

Java Basics

  • Define the scope of variables
  • Define the structure of a Java class
  • Create executable Java applications with a main method
  • Import other Java packages to make them accessible in your code

Working With Java Data Types

  • Declare and initialize variables
  • Differentiate between object reference variables and primitive variables
  • Read or write to object fields
  • Explain an Object’s Lifecycle (creation, “dereference” and garbage collection)
  • Call methods on objects
  • Manipulate data using the StringBuilder class and its methods
  • Creating and manipulating Strings

Using Operators and Decision Constructs  

  • Use Java operators
  • Use parenthesis to override operator precedence
  • Test equality between Strings and other objects using == and equals ()
  • Create if and if/else constructs
  • Use a switch statement

Creating and Using Arrays

  • Declare, instantiate, initialize and use a one-dimensional array
  • Declare, instantiate, initialize and use multi-dimensional array
  • Declare and use an ArrayList

Using Loop Constructs

  • Create and use while loops
  • Create and use for loops including the enhanced for loop
  • Create and use do/while loops
  • Compare loop constructs
  • Use break and continue

Working with Methods and Encapsulation

  • Create methods with arguments and return values
  • Apply the static keyword  to methods and fields
  • Create an overloaded method
  • Differentiate between default and user defined constructors
  • Create and overload constructors
  • Apply access modifiers
  • Apply encapsulation principles to a class
  • Determine the effect upon object references and primitive values when they are passed  into methods that change the values

Working with Inheritance

  • Implement inheritance
  • Develop code that demonstrates the use of polymorphism
  • Differentiate between the type of a reference and the type of an object
  • Determine when casting is necessary
  • Use super and this to access objects and constructors
  • Use abstract classes and interfaces

Handling Exceptions

  • Differentiate among checked exceptions, RuntimeExceptions and Errors
  • Create a try-catch block and determine how exceptions alter normal program flow
  • Describe what Exceptions are used for in Java
  • Invoke a method that throws an exception
  • Recognize common exception classes and categories

Java Class Design 

  • Use access modifiers: private, protected, and public
  • Override methods
  • Overload constructors and methods
  • Use the instanceof operator and casting
  • Use virtual method invocation
  • Override the hashCode, equals, and toString methods from the Object class to improve the functionality of your class.
  • Use package and import statements

Advanced Class Design

  • Identify when and how to apply abstract classes
  • Construct abstract Java classes and subclasses
  • Use the static and final keywords
  • Create top-level and nested classes
  • Use enumerated types

Generics and Collections

  • Create a generic class
  • Use the diamond for type inference
  • Analyze the interoperability of collections that use raw types and generic types
  • Use wrapper classes, autoboxing and unboxing
  • Create and use List, Set and Deque implementations
  • Create and use Map implementations
  • Use java.util.Comparator and java.lang.Comparable
  • Sort and search arrays and lists

String Processing 

  • Search, parse and build strings (including Scanner, StringTokenizer, StringBuilder, String and Formatter)
  • Search, parse, and replace strings by using regular expressions, using expression patterns for matching limited to: . (dot), * (star), + (plus), ?, \d, \D, \s, \S,  \w, \W, \b. \B, [], ().
  • Format strings using the formatting parameters: %b, %c, %d, %f, and %s in format strings.

Exceptions and Assertions

  • Use throw and throws statements
  • Develop code that handles multiple Exception types in a single catch block
  • Develop code that uses try-with-resources statements (including using classes that implement the AutoCloseable interface)
  • Create custom exceptions
  • Test invariants by using assertions

Threads 

  • Create and use the Thread class and the Runnable interface
  • Manage and control thread lifecycle
  • Synchronize thread access to shared data
  • Identify code that may not execute correctly in a multi-threaded environment.

Android part

Getting Started with Android Programming                                                       

  • What is Android?
  • Obtaining the Required Tools
  • Creating Your First Android Application
  • Anatomy of an Android Application

Activities, Fragments, and Intents

  • Understanding Activities
  • Linking Activities Using Intents
  • Fragments
  • Calling Built-In Applications Using Intents
  • Displaying Notifications

Getting to Know the Android User Interface    

  • Understanding the Components of a Screen
  • Adapting to Display Orientation
  • Managing Changes to Screen Orientation
  • Utilizing the Action Bar
  • Creating the User Interface Programmatically
  • Listening for UI Notifications

Designing Your User Interface with Views            

  • Using Basic Views
  • Using Picker Views
  • Using List Views to Display Long Lists
  • Understanding Specialized Fragments

Displaying Pictures and Menus with Views  

  • Using Image Views to Display Pictures
  • Using Menus with Views
  • Some Additional Views

Data Persistence  

  • Saving and Loading User Preferences
  • Persisting Data to Files
  • Creating and Using Databases

Content Providers                        

  • Sharing Data in Android
  • Using a Content Provider
  • Creating Your Own Content Providers
  • Using the Content Provider

Messaging     

  • SMS Messaging
  • Sending E-mail

Location-Based Services   

  • Displaying Maps
  • Getting Location Data
  • Monitoring a Location
  • Project – Building a Location Tracker

Networking   

  • Consuming Web Services Using HTTP
  • Consuming JSON Services
  • Sockets Programming

Developing Android Services

  • Creating Your Own Services
  • Establishing Communication between a Service and an Activity
  • Binding Activities to Services
  • Understanding Threading

Publishing Android Applications   

  • Preparing for Publishing
  • Deploying APK Files

Android Advance

  • LiveData
  • Butter Knife
  • Cupboard
  • ViewModel
  • Room
  • Android X


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